DMC
Tuesday, 23 October 2012
SCHEDULE
This is the schedule i finally got round to make this is for the next 6 weeks as part of our new brief we are to have 10% of our finished film for december. This is so we can help judge time for the rest of our film and if its working out or not.
MUDBOX
I've been recently using mudbox to add more detail to the runner rudy he isn't finished yet but he will be soon. I've still to add detail onto the bottom half of the body which will include creases on the shorts and stitching on the trainers. Once i get a finalised head of rudy i will be able to finish that swell as we are no longer sure about dreadlocks as it could cause some difficulties when coming to animating. I've already on the face practiced with adding skin pores and also making the jaw line more visible due to our characters athletic body. What do you guys think ?
![]() |
some muscle definition |
![]() |
trying to capture wrinkles in the hand but i think i will go in and work on this a little more |
![]() |
some wrinkles and cotton texture on the hoodie |
DMC
UPDATE!!!!!!
Sorry its been a while since I've updated this as I've been a busy bee. recently I've been working on our main building in our film which is where our main character will turn into 2d and scale it. Ive been playing about with some textures which i have sourced from cgtextures and added my own touch to them. they are not fully finish as some of the textures are slightly stretched but hopefully should be finished by the end of today. I've also used the physical sun and sky lighting as i think we will be using this setting for our final film.
DMC
Wednesday, 26 September 2012
Graffiti Concepts
Just some concepts for the graffiti! I stuck more to the flowy and goofy character stuff as I'm not too good at the writing!
Tuesday, 11 September 2012
Alrighty, new semester, new year, new art! since returning to university for fourth year I have been once again gathering more images for research. This time, however, I have mostly been looking for buildings/cityscapes and people in perspective.
These are but a few of the images I have been using for reference/inspiration.
So its been a while since I've updated my modelling progress as I've been pretty busy modelling but here are some updates of my model. My next step is to take it into a sculpting program to add creases into to the clothes some more muscle definition and also tiny details such as pores and wrinkles on the skin. Ive applied simple textures and shaders to get a rough idea of what we are going for. Ive also used the physical sun and light indirect lighting setting to get a quick visual of shadow and highlights. Also have to add props such as bag and sunglasses.
DMC
Animatic Environment
Being a pretty terrible blogger and distracted with a full time job over summer i forgot to post the animatic environment So here it is, better late than never.
Subscribe to:
Posts (Atom)